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Old Nov 06, 2006, 07:51 AM // 07:51   #1
Ascalonian Squire
 
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Default new version of pvp

Ok here are my personal thoughts on a type of pvp i would like to see introduced.
It may seem more like other mmo's just do they way anet has done everything else "better".
we should have a set of towns/outpost that are not instances more like realtime. i love guild wars staff
for thinking outside the box and probably always will. just think the idea of raids was suposed to be rep'ed
in alliances battles, i comend the AB on getting pve players into pvp. as far as the top we just find it stupid
and a waste of time, i really think an island with noninstance pvp would be fun and great hit in leaving PvPers
needless to say it would have critics but what dosent. as you read this you either agree or hate the idea.
i definitly think anet could find an original way to incorporate it into the game. just an idea
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Old Nov 06, 2006, 08:23 AM // 08:23   #2
Zui
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Good players in quality PvP arenas do not have players on their team that leave. Yeah, you heard me, Random Arenas, Alliance Battles, and Fort Aspenwood are not quality PvP.

As for "raid" type battles with massive amounts of players on each team, would there be a point? Alliance Battles are close enough. The only way such PvP could be considered quality if it was balanced, had some kind of heirarchy or matching system, the teams were in no way, shape, or form random to any extent, the rewards did not suck, and most importantly, if there was some way for 20+ people to all communicate with eachother effectively...

/not signed



The best option would be to force three four-man teams in Alliance Battles to team up before entering, and to remove the random aspect from Fort Aspenwood entirely, and make people form full teams there too. Then add some kind of matching system that results in more good games. Then add rewards that are PvP-centric and don't suck. This will likely never happen, though. ANET doesn't want people to play Factions anymore. They also don't want to add chapter specific quality PvP content in the future, because that would detract from GvG and all other PvP arenas.
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Old Nov 06, 2006, 10:05 AM // 10:05   #3
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Quote:
Originally Posted by Zui
The best option would be to force three four-man teams in Alliance Battles to team up before entering, and to remove the random aspect from Fort Aspenwood entirely, and make people form full teams there too. Then add some kind of matching system that results in more good games. Then add rewards that are PvP-centric and don't suck. This will likely never happen, though. ANET doesn't want people to play Factions anymore. They also don't want to add chapter specific quality PvP content in the future, because that would detract from GvG and all other PvP arenas.
-.- Even AB is not random, I cant believe that the one whos going to leech invited 3 players then go leech . >.< Grr
If random entery go off from Aspenwood, then it would take for ever to get a team. Specially for assasin players. And there is not even much of people playing there.

And what means "ANET doesn't want people play Faction"?? O.O
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Old Nov 06, 2006, 10:09 AM // 10:09   #4
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Massive pvp? XD sounds fun.
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Old Nov 06, 2006, 10:41 AM // 10:41   #5
Zui
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Quote:
Originally Posted by Nana
-.- Even AB is not random, I cant believe that the one whos going to leech invited 3 players then go leech . >.< Grr
If random entery go off from Aspenwood, then it would take for ever to get a team. Specially for assasin players. And there is not even much of people playing there.
In alliance battles, there are three teams of four players on each side. Those three teams that are paired together are always selected at random. In addition, alot of those individual teams are selected by tabbing through everyone and spam clicking the add button, hence they are also random teams.

People could form 'randomway' teams, like they do with Alliance Battles. The only difference is it would be a serious form of PvP, as randomways wouldn't win very often against organised, or semi-organised teams. Assassins have a clear use in PvP. Fort Aspenwood is PvP, however at the moment it is not quality PvP. While it may currently be poor PvE players playing Fort Aspenwood, who think Assassins suck at everything and are entirely useless, this is honestly not the case in PvE, and absolutly not the case in PvP. If Fort Aspenwood is made attractive to PvP players, descent Assassins will have a use, and will have absolutly no problems finding a group over any other class. Either way, someone can just go roll a PvP charactar, as they're not forced to use their PvE. As for not many people playing there, that is because of Nightfall, which has drawn most of the PvE players who have it away from Factions. In addition to the fact that PvPers don't really enjoy it any more than Random Arenas, and Random Arenas can absolutly get them more Balthazar Faction, and perhaps even a Gladiator Point.

Quote:
Originally Posted by Nana
And what means "ANET doesn't want people play Faction"?? O.O
ANET no longer wants people to play Guild Wars: Factions. They want people to buy Guild Wars: Nightfall, and play Guild Wars: Nightfall, until Guild Wars: (Whatever the name of Chapter Four is goes here) comes out. They are no longer doing specific updates for Guild Wars: Prophicies, or Guild Wars: Factions. The reason is updating them really wouldn't get more people to buy them. They wouldn't make money off of it. Infact, if the updated content is so good and pulls enough players there on a regular basis, they run the risk of people who would have originaly bought future Guild Wars chapters simply not buying any more chapters, because they're entirely content with what they have.

Currently, their buisness model from a PvP standpoint is that PvPers need to buy new chapters to compete, and since competition is the entire point behind PvP, they'll most likely buy the new chapters. From a PvE standpoint, it's more like PvErs want new content, and they want to play with other people. That draws them to new chapters, because with the release of a new chapter people flock to it, and mostly leave the last chapter. No player groups in other chapters, and new content in future chapters would be enough to get any PvE player to buy future chapters. No non-global game updates(global updates are things like bug fixes, UI changes...) to past chapters, also keeps them in future chapters, becauase there is no new content in past chapters, giving them no reason to go back.
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Old Nov 06, 2006, 10:55 AM // 10:55   #6
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O.O How can they(pve players) want to buy new campain if not like the old campains?

It sounds sad, old game will be so deserted. T-T
I'm starting to think this isn't my type game. >< But must love the guild wars grapichs so beautiful.
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Old Nov 06, 2006, 12:06 PM // 12:06   #7
Zui
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Quote:
Originally Posted by Nana
O.O How can they(pve players) want to buy new campain if not like the old campains?

It sounds sad, old game will be so deserted. T-T
I'm starting to think this isn't my type game. >< But must love the guild wars grapichs so beautiful.
Well, it's not that they don't like the game as a whole, it's that they don't like parts of it. They may enjoy 80% of the game, but hate the other 20% of it. Overall, they had fun playing, even though they wish that 20% they didn't like had been better. I think they also realise that future chapters will more than likely be better than previous chapters, because ANET is aware of what players liked, and what they didn't like in previous chapters. That way, they can make all of their upcoming games better. As long as people feel they've gotten their moneys worth, they will continue to purchase upcoming chapters if they are able to.

If ANET goes and makes an enitre chapter based around killing level 0 Aloe Seeds like the ones found in Pre-Searing Ascalon, you can bet people will not play that chapter very much, and perhaps stop playing Guild Wars altogether. So far, though they've kept people mostly happy.

Even if the playerbase is divided into two groups, and both groups can only agree on both liking 20% of the game, but each group may still like 40% of the game that the other group does not. So, everyone enjoyed most of their time playing, and will most likely purchase the game again. Even though they hated 40% of the content.

They just don't want to make one chapter that is, so good that tops all of the others, even future ones. They don't want to spread out the community, either, because if they do that less people have fun(which means less people buy future chapters, too). That's one reason why they're not updating past chapters to make them all players ever hoped for. It would draw many players away from the current chapter, and future chapters. Another, reason is because doing so costs money, and they would not make a profit off of updating old content.


You're right, old games will be mostly deserted. The same is true for Diablo complared to Diablo 2, and Diablo 2 LoD. You find more people playing D2LoD than you do playing D2, or plain Diablo. It's newer, and it's got more content, which is better content. It's sad that old chapters will be mostly deserted, yes, but you can still go back and play them with friends, guildies, or your trusty henchmen. Either way, even if no other chapters were released, intrest in Prophicies would get smaller and smaller. People would get tired of the content, and move onto other games.


I hope I've explained it well enough. It's a complicated subject that one could talk about for a very long time, because it involves what players want, which is almost entirely subjective because it is all about what an individual wants out of a game, why they play that game, what they enjoy in that game, et cetera, and ANETs buisness model as it relates to each player(you could probably break players down into about ~15 general groups, which cover most everyone). But like I said, it's a very complex subject, and it doesn't have much to do with the suggestion :P
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Old Nov 06, 2006, 01:13 PM // 13:13   #8
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.@___________@ i understand half of it. XD
XD I still buy old guilds for my friend, but it seems not enougf XD

I just wonder, when i buy Faction it was perfect (except the bugs.)XD and the even game play was nice. But now its change == Sometimes get vey confused. Its like on off, on off.
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